![]() The own command also supports a country tag, which can be helpful for creating new nations that have stopped existing. It also resets the number of colonists back to 1, if you had more.Ĭomment on syntax for own command Can anyone confirm this? PS: If your keyboard doesn't have a Tilde ~ take a look under ‘Special characters’ ‘Symbols’ tab or try Alt+ 126. What I have so far found through tests is that the command “add_colonist ” only adds the first colonist to a country. It says that it added 1 colonist in the console, but it doesn't actually add any. ![]() for exaple: add_local_autonomy, from this list:Īdd_colonist does nothing Wiki list is a bit outdated, need more commands. Does anyone know how to add a different culture or is the only possibility to edit my savefiles to get the desired culture for my vassals?Ĩ4.197.165.33 14:41, 22 November 2014 (CET) So there's this "culture" cheat that changes the given province ID to that of your primary culture. By doing so you will now kill your own heir. I've checked it and it no longer requires two space to work. You can also find the event id by hovering over a decision when the event launched. Hover over a zone and it should display the id, etc. Be sure to write "debug_mode" without any capitals. ~ Meneth ( talk) 12:04, (CEST) Debug_mode ĭoes it actually work? I have never gotten it to work.- 192.195.100.26 01:14, 4 October 2014 (CEST) BTW, make sure to sign Talk page comments using four tildes (~~~~). The power points command should (I feel) be put in the commonly used commands section. It worked for me though it is kind of useless as they are removed again at the end of every month. ~ Meneth ( talk) 10:01, 13 December 2013 (CET) add_missionary CHE Is there any way to remove idea group? (to free the slot for another group) - Unsigned comment ~ Meneth ( talk) 12:04, (CEST)Īre there more event ids that aren't on the table? Like perhaps a lot of those negative ones you see in game? Do make sure to add linebreaks () to the longer descriptions though, so that the table won't be too wide. Gbear605 ( talk) 08:22, (CEST) Feel free to add a notes section. Another example would be the population command only working on colonies. For instance, I just added some notes on the powerpoints command about how it works for non-Western nations (it still only gives 999 points if no amount is given). ~ Meneth ( talk) 09:02, 27 August 2013 (CEST) Perhaps there should be a notes section. I cut down on the whitespace though, as that just made the page larger bytewise than necessary. If someone can add some exemple, i dont have time to make for all of themĪlso, when i ll have time i ll add also the ID of the province and the ID of the country. The first one as the command, the second as the effect of the command, and the third as exemples. ![]() I changed the command page to make it more clear. 16 recent changes which are still missing from the page.The first eight nations from the top of the list will get priority on acquiring the Luck modifier, therefore, at the beginning of 1444, the lucky nations are (unless you pick one of them):Ĭastile, Ottomans, Muscovy, England, France, Austria, Portugal, and Jianzhou.īrandenburg will be lucky if any of the aforementioned countries are player-controlled. Poland (If Commonwealth does not exist) / Commonwealth (before year 1700).Jianzhou (if neither Manchu nor Qing exist)/ Manchu (if Qing doesn't exist)/ Qing.England (if Great Britain does not exist) / Great Britain.Muscovy (if Russia does not exist) / Russia.Castile (before year 1700 and Spain does not exist) / Spain (before year 1700 and Castile does not exist).In a default "historical" setting, the following nations have Luck modifier if they are not player controlled, exist at chosen date, and have the corresponding secondary requirement. Please help with verifying or updating this section. Įvents which can't happen to lucky nations Temporary Insanity of Monarch, Trade Crisis, Merchant Bankrupt!, Merchant Shipwrecked! Events which are more likely for lucky nations Wayob, Regulation of the Medical Profession, New Land Claimed, We have been chosen! Events which are less likely for lucky nations Boundary Dispute, Boundary Dispute, $PROVINCENAME$ Revolts!, Local Nobles Protesting(if the overlord is lucky) Historically lucky nations Influence on events ġ2 events in the game are influenced by luck. Please help with verifying or updating this table. ![]()
0 Comments
Leave a Reply. |